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Old 07-13-2004, 10:13 AM   Creating this effect Post #11
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Default Creating this effect

Aaah crap! Sorry guys i thought you'd already figured things out! [confused] ;\

I removed my thread (copied it tho for later 'insertion', perhaps.).

I think we can still go ahead and analyse that fellas photo effect though. I'm pretty sure there are quite a few things that can be covered that i didn't address in my post.

Sorry again fellas, my bad. ;\
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Old 07-13-2004, 07:13 PM   Creating this effect Post #12
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Default Creating this effect

I always prefer to have you on our side, master Keeper! [righton]

See, it's your principle to learn by experiment and observation. Which I also find the best way to learn to stand on your own feet.

I feel sorry because it looks like I want this to be "my" solution, but honestly: that's not my intention.
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Old 07-14-2004, 01:06 AM   Creating this effect Post #13
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Default better pictures for our experiment!

Erik,

After reading your comments above, I decided to take a few pictures with the intent of using them for our charcoal drawing. I asked my friend to be the subject.

Here are 2 that I think should meet your criteria. Let me know which one we should use:



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Old 07-14-2004, 05:03 AM   Creating this effect Post #14
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Default Creating this effect

I have a studio picture of my daughter which my husband took which might be perfect for this. It's a head shot with a white paper background. Let me dig it up..

( EDIT: I removed the images :} )
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Old 07-14-2004, 08:27 AM   Creating this effect Post #15
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Default Creating this effect

Quote:
I feel sorry because it looks like I want this to be "my" solution
Hey not at all Erik, was never interpreted in that fashion so don't sweat it man.

Thanks for the experimental photo neolite and Sheba. It should help alot to have decent materials.

Good luck everyone. [righton]
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Old 07-14-2004, 09:14 AM   Creating this effect Post #16
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Default Creating this effect

Neolite: pic 1034 looks ok. Contrast, background,...ok. Only detail is that the top of his head isn't on the pic. But if that's ok by you, it's ok by me.

Sheba: the quality of this photograph is very high, but as a painter, I would always try to render a young girl's skin on very smooth paper so as not to show the typical structure of a "lived" skin.
You can of course join the fun with your pic here, as many techniques that Mark, me, and hopefully others will share will also be useful for other purposes.

Let's continue a bit.
Suppose you have the numbers 1 to 100 written on a sheet of paper and you may chechmark 46 of them, including 1 and 100, what will be the result?
You will start with including 1 and 100, leaving you 44 numbers to fill in 98 places. So you will try to spread the checkmarks evenly, but there will be gaps.
The same happens when you force a histogram to cover the full range from black to white.
When it does not cover the full range (see previous entry: use Alt-drag to see where there are no values) and you drag, say, the black triangle to where there starts showing something, you actually instruct photoshop to interpretate that value as black (or the darkest value of your colour R, G or B). As the original did not have values for the part you dragged, PS will have to spread out what's available, and this will cause gaps.
These gaps are values that are missing in the range of hues.

And this is why we need to start with a histogram that covers as good as possible the full range between black and white.

Unless we search for a greyed-out effect.

But what about highkey and lowkey? Highkey should have many values (high mountains) in the lighter part (right-hand side), but should ideally still have a tad of full black. Lowkey needs the opposite: the montains on the left, and only a tad on the right.

What we need here, is a combination of both of these: oversaturated darks, and too much contrast in the lights. Indeed: no simple burned-out lights, but too much edge contrast so that the pores/structure of the skin is exaggerated.
This is very difficult to do on one layer. Best is to use at least two. One for the darks, and one for the lights. As we then will have to instruct photoshop which areas must be used of each ne, we will have to select them. Best way to do this is by using masks.

Now we have a strategy how to attack.
But wait. We have to draw that "aura" around the figure, and we might have to do something different with the background. Ahhh...we'll have to create a selection of the figure also.
As seen, this is easiest by choosing a channel that is rich in contrast. Which one would you choose?
(Sheba, feel free to use your husband's pic )
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Old 07-14-2004, 09:29 AM   Creating this effect Post #17
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Default Creating this effect

Quote:
Sheba: the quality of this photograph is very high, but as a painter, I would always try to render a young girl's skin on very smooth paper so as not to show the typical structure of a "lived" skin.
You can of course join the fun with your pic here, as many techniques that Mark, me, and hopefully others will share will also be useful for other purposes.
Yes, I think I see what you are saying here. I have been playing around and can't get the effect with a soft skin tone. The skin needs more texture than the picture I provided.
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Old 07-14-2004, 06:51 PM   Creating this effect Post #18
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Quote:
Go ahead and drag the black and white triangles for all three colours, and leave them where you see more that just a simple first dot. Just enough to see some first lines or so appear.
I'm not really clear on what you mean by "more than just a simple first dot" I drag the triangles and notice that the image starts out white then parts of the image begin showing up.

When I click OK, I don't really understand what I'm looking for? 8}
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Old 07-14-2004, 09:14 PM   Creating this effect Post #19
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Default Creating this effect

English is not my first language...

What I mean is that from the dropdown list (see image) you open the histogram for Red and alt-drag the dark and lhe light triangle towards the centre untill the first specks of the image appear. In fact: you go just a tad further: you do not stop at the first point/speck that becomes visible. There is no clear rule for this. A short line, several small areas,...but if you go too far, you lose the values that are on the outside of where the triangle is.
Going too far is shown in this histogram: at the lights side, you see at the very end a slope that is cut off by thelight-edge. This means that the lights are burned out.
If you have this at the darks, it means that very dark greys dissappear into black.

O, and what you should see is that there is a difference in colour between your original and the tweaked/idealised version.
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Old 07-14-2004, 09:53 PM   Creating this effect Post #20
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Default Creating this effect

Am I jumping the gun here by posting what I've come up with so far? It's far from being right, and I'm curious to see what else I can learn here. I think I dreamed about this last night. [bustagut] I used the extract tool to clear out the background. It was a quick job. I would have been more careful if I knew I was about to spend the next hour on it. LOL

I'm looking forward to learning more about the channels Erik is explaining to remove the background.
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