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Old 07-11-2004, 02:08 AM   BMW Z4 WIP Post #11
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Hahahahaa [bustagut] [righton]


Great work Al [righton]



The thing with shiny or HDRI reflections is they show up all the little sharp edges on cars,thats where the tweak and re tweak again comes in.Oh also think about the environment around your car which is indirectly reflected in your paint.


Some people use HN set to 6 or 8.


Try to add geometry where you can if needed,or sometimes all it takes is to lift an edge a little or lower it a smidegeon to get rid of a sharp edge.


Keep us posted
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Old 07-15-2004, 09:39 PM   BMW Z4 WIP Post #12
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Thanks Stu, that was the whole idea of using a shiny HDRI surface.

I've tweaked lots of bits, lots of times. Probably have to tweak 'til I learn to croak. [bustagut]
The side has been re-worked from scratch three times, the front twice.

I can safely say that there is not one flat surface or straight line anywhere on this vehicle.
Everything is made of compound curves.

Moving on to a bit of interior components for a change.
Mostly made of primitives just for placement at the moment.
More detailing to be added later.

Cheers, Al.
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Old 07-16-2004, 11:22 PM   BMW Z4 WIP Post #13
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Update on the dashboard.
Time to tweak the console next..

Never ends, does it?
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Old 07-17-2004, 04:09 PM   BMW Z4 WIP Post #14
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Thats Great job Rantin Al [righton] , Dashboard looks very cool, especialy the Speedometer very cool Reflections there :-)
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Old 07-18-2004, 12:33 AM   BMW Z4 WIP Post #15
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Thanks Sergiy, I surprised myself with that effect.

Al.
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Old 07-20-2004, 01:25 AM   BMW Z4 WIP Post #16
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Busy, busy, work,work, chop, chop, bang-bang! [bustagut]

Installed a new radio, tried doing it in Photoshop and placing as a texture. Decided just to re-model.
Reworked the speedo & tacho dials. They are a bit more like the real thing now.
Slight mod to the air condition knobs.
Tweaked textures. Still trying to get familiar with Shader Technology. [confused] :B

Cheers, Al.
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Old 07-20-2004, 12:40 PM   BMW Z4 WIP Post #17
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Go Al [righton]


If you have a texture in PS like say the radio you want to add,then make a selectiion tag for that area,then drag you texture onto your mesh and set the selection tag name in the selection area,then use flat mapping and 90 angle so its flat against the dash,you should have a radio wihich fits now ...if that was the prob that is..


Stu.
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Old 07-20-2004, 02:55 PM   BMW Z4 WIP Post #18
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Thanks Stu, I tried that, it just looked like Kakk. [stuned]

This is the quick PS version of the radio. Really just a test to see how it would work.

I really want to stick with the 3D modeling side and understand SLA & the whole texturing mixing rigmarole, not just twiddling the multi-options and getting a result.
Creating a texture or effect by design, not chance.

Have you sen any of the stuff that Carlos Agell produces over at the C4D portal? Absolutely stunning textures.

Check out some of his work here:

http://www.homepage.mac.com.agell

Cheers, Al.
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Old 07-20-2004, 03:32 PM   BMW Z4 WIP Post #19
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Ya it takes quite some practise to get good at layering SLA shaders Al,again Stroker comes to mind ,play,fiddle,learn......



If your trying metals though use a metal specular,go for a little yellow in the spec channel and use some fresnel.Dont worry about the 3d shaders until you understand a bit more about the 2d ones and how and why to set channels the way you do,or it can make the whole thing a lot more confusing.
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Old 07-20-2004, 09:09 PM   BMW Z4 WIP Post #20
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Me? Confused? [confused] 8} [bustagut]

Yes, I thought of Stroker when I started digging.

Decided to start reading the manual, it helps but it isn't exactly bursting with the 'HOW/ WHY/ WHERE'.
.. and I've only got the pdf version of the manual. (Edu Licence)
Expose comes in handy for that.
I might set up my old Mac as a pdf reader. :B

Cheers, Al.
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