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Skinning Hideout

Use this forum to help edit the cosmetic side of Football Manager.


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Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
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Old 10-22-2007, 10:18 PM   How long for a skin? Post #11
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Quote:
Originally posted by _Chief_:
<BLOCKQUOTE>Originally posted by radestock:
<BLOCKQUOTE>Originally posted by _Chief_:
The reason could be to let the new skin 'soak-in' a little longer on people's eyes, perhaps wishing they'd get used to it. I 'could' possible understand it from their point of view after having spent almost a year on its development.
Interesting conspiracy theory

Why would SI want to force their skin on us for a while? If anything it could well be detremental to sales. Of those who played the demo and didn't like the skin I can imagine quite a few putting off buying the game whilst they wait for a different 3rd party skin.

Whereas making us use only their skin achieves nothing other than annoying people.

The tool could have been prepped earlier for sure. It's bad planning that it wasn't released with the demo. I'm happy to wait a bit longer and get a decent working one - unpacking - packing back up - easy to use - nice looking. Rather that than my base fmf files being messed up by an untested and unrefined tool. </BLOCKQUOTE>
Yes, conspiracy theories sort of pop in absense of information and why not free time.

Oh, I can picture Miles giving a pat on Ter's shoulder and saying, 'Hold on a few more days, you'll see that not everybody dislikes it -no need to hang yourself-, see, just know some of those complaining are saying that after some games they are even liking the skin, others will appear aswell I'm sure, just hold there.'

About sales, they think and know that we're pretty much a captive customer/market for the time being.

Additionally, SI/Sega have given proof of stubborness in some areas in the past.

Regarding the tool, I don't think nor do I believe you do, that it was crafted a couple of days prior to launching the demo, they
took the decision of compressing (by the way, you could compress save games on earlier versions, so the probability of reusing the same code or a variant is there) this version's savegames and other folders/files was done on a much earlier stage in the process.

Finally, I want you to know that I like the game and that on one of the first posts about this coming new version I even said I liked the new skin, even sent especial kudos to Ter and the team. That doesn't mean I can't dislike some aspects of it (attribute color, background pic, the shape of the toolbar and some of its icons) and would like to add 'printable' to some panels and add/subtract columns on others as I always do as a hobby/learning experience (I don't release my work as I consider it not good enough for public, but it lets me enjoy even more the game and why not, feel part of it on some other way). Cheers. </BLOCKQUOTE>

There still isn't a reason why SI would hold back a finished tool. Forcing us to use the default skin achieves what? It doesn't serve any purpose and like I said if anything it might deter people from buying/playing the game until a decent 3rd part skin exists.

Obviously the decision to use a container file for important data was considered a while back but that doesn't really impact on when the tool is released. That's simply down resources. Obviously the game itself comes first as it should - once it goes gold there are still issues that need working on for patches etc. The unpacker tool won't be top prioroty.

Without being involved in software development it's difficult to know how long something will take and what is involved. If it helps to believe there is something more sinister then I guess that's up to you.
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Old 10-22-2007, 10:35 PM   How long for a skin? Post #12
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The ones I've said, could add 'ego' and 'pride'.

Look, I'm not overly angry or anguished by this delay, if some, it just strikes me as a childish attitude from their part, and as I've said before, in the past they've given similar proof of it.

Finishing, I am in the software development business, though nothing related to the gaming industry, just plain commercial retail.
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Old 10-22-2007, 11:11 PM   How long for a skin? Post #13
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Quote:
Originally posted by Ter:
It's a bit more difficult for people to get started on the skins this time around because they are waiting on a small tool to be able to access the FMF files that come with the game and get to the actual graphics and xml files.

I'm still trying to get this moving as fast as possible.
Hi Ter,

And while you're at it, could you release the PS Action-files for FM2008 as well? I know I (we) want a lot, but it would help a lot.

thanks for all the hard work,
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Old 10-22-2007, 11:52 PM   How long for a skin? Post #14
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Guys, we're not holding anything back for any reason other than it's not quite ready yet. We're working on making it a bit more user-friendly as it was quite confusing and we don't want users who don't really know what they are doing screwing up their game. The first time I used it I screwed stuff up

We've had to write the fmf tool for the community as we used scripting or something to do it during development rather than having an actual application.

And yes, I'll get round to releasing actions, I had forgot about those.

My head is pickled.
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Old 11-02-2007, 10:25 PM   How long for a skin? Post #15
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What people want the most is third party skins, since many don't like the skin, like myself.

Why not just release a download of the default FM2008 skin, for skin maker can download it and understand how it is structured?

It could help them to release third party skins for FM2008 sooner then without it and that way you (Sigames) can reduce some of the complains about the default skin.
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