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11-16-2007, 05:02 PM
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You Would Be Surprised By This... Post #41 | | Joe Blow
Join Date: May 2007
Posts: 2
Rep Power: 0 | Quote:
Originally posted by faltering fullback:
i can see what your getting at.
as part of your experiment why dont you run the season up to feb again on both genres, without you as manager of leeds and see the outcome. also play as leeds again on both and see if they are the same.
at least then you will have a few more results to either back up your claim or blast it out of the water.
| Good idea.
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11-16-2007, 05:03 PM
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You Would Be Surprised By This... Post #42 | | Joe Blow
Join Date: May 2007
Posts: 2
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Originally posted by playmaker:
There are so many more things in FM2008 that affect the outcome than tactics, so you are not comparing like for like.
| I know it is not a true like for like comparison, I stated that in my fdirst post but you would think it should end up similiar, not the same but similar?
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11-16-2007, 05:03 PM
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You Would Be Surprised By This... Post #43 | | Registered User
Join Date: Aug 2007
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I can see both sides.
FM08 is a better game than CM01-02. More options, more expansive, better depth.
On the other hand, SI haven't "nailed" any of the sequels like they did CM01-02. Relatively speaking, none of them live up to it. But they're still better games in absolute terms.
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11-16-2007, 05:07 PM
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You Would Be Surprised By This... Post #44 | | Joe Blow
Join Date: May 2007
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Originally posted by Lackey:
I can see both sides.
FM08 is a better game than CM01-02. More options, more expansive, better depth.
On the other hand, SI haven't "nailed" any of the sequels like they did CM01-02. Relatively speaking, none of them live up to it. But they're still better games in absolute terms.
| Nicely put. And yes I can see both sides too.
I am just a bit disappointed that FM08 does not capture what CM01-02 did for me and our network clan because FM08 lacks something.
Proved true to me by my rejuventation of CM01-02 when FM08 is out....
I am very sad and that as well.
Here is hopingthe patch sorts most things out and we all enjoy the game we love so much.
BUT I do recomment that you visit http://www.champman0102.co.uk/Forum/index.php
and download the September 2007 database update and give it a go...
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11-16-2007, 05:07 PM
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You Would Be Surprised By This... Post #45 | | Registered User
Join Date: Mar 2007
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Originally posted by homerjnick:
Well when I play CM 01-02 it feels like I am in controk of the team and that my tactics actually make a difference whilst FM08 seems very random and I feel like I am not in control.
This makes CM 01-02, albeit very simple but fun. I love FM08 for the amount of options and detail and will probably start a great career game when the patch is out but I think you will find a lot of FM gamers who feel the same way.
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Fair comment. Funny thing is, with me on FM2008 I've found that tactically, its doing exactly what it says on the box. I've moulded the team into playing the football I want them to play. Sure, theres some possible AI tweaks to come from SI.
My only concern is the 'chairman selling players over my head' issue - which I mentioned in the main patch thread (hint hint SI).
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11-16-2007, 05:35 PM
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You Would Be Surprised By This... Post #46 | | Newb
Join Date: Aug 2007
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Its interesting reading the various comments here. I think some of you are being a little unfair on homerjnick and what he is trying to say. I think his point has some validity. This game is supposed to be a simulation of football, and from what I remember various marketing campaigns over the years have tried to push it being close to real life. So, if it is set-up perfectly you could expect it to follow relatively closely to what is going on in the real world.
In the industry I work in people run simulations on stock prices and market directions. They aren't always right, but you generally expect to be fairly close. I tend to think of the game in the same way. The game itself introduces variables (transfers, injuries, formation changes), but it should be broadly similar if it is a good simulation.
If individual players were scoring 90 goals a season in FM08 I'm sure there would be complaints that it isn't realistic. If in a simmed game West Ham and Newcastle were at the top of the league (as homerjnick indicates), when 95% of the time one would expect the likes of Arsenal and Man Utd, I can see the point being made.
I can't remember back to individual versions of this game. I've played it right from the first ever version back in the early 1990's, and what I loved about the earlier versions (apart from the fun of the version where the 0-5-5 formation would allow you to destroy all other teams!) was how you didn't have to spend a week of gaming getting through a season, which is hard going when you work long hours as well. In fact, if there was a lite version of the game I would definitely go with that. I don't really care if my striker can score 100 goals in a season or mirrors the real world exactly, as long as I find it an enjoyable ride along the way.
As for all this talk of altering formations, I simply don't have time to mess around with all of that. I just play the same way, maybe tinkering with it occasionally as new players come in, or if a game is going badly. In my first season with Crystal Palace I won the championship. Next season I somehow managed to come third in the premiership, and in season 3 I won it. So, it is possible to do well without any attention paid to your formation in each individual match.
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11-16-2007, 05:44 PM
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You Would Be Surprised By This... Post #47 | | Joe Blow
Join Date: May 2007
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Nicely put davidnsquires.
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11-16-2007, 05:47 PM
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You Would Be Surprised By This... Post #48 | | Registered User
Join Date: Mar 2007
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Originally posted by davidnsquires:
If individual players were scoring 90 goals a season in FM08 I'm sure there would be complaints that it isn't realistic. If in a simmed game West Ham and Newcastle were at the top of the league (as homerjnick indicates), when 95% of the time one would expect the likes of Arsenal and Man Utd, I can see the point being made.
SNIP
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Hmm, hold up for one wee second. I can quite clearly remember (playing it and on this forum) seeing people brag their top scorer was netting 75 goals etc. And this on practically any given version of the game.
And remember, it is a game, there will always be a level thats not realistic as its impossible to be that.
The crux of the problem is something you pointed out elsewere. Perception. You want to play the game a certain way, others prefer to play differently. You have gamers who want to edit the data during game play and others who simply use someone elses super-tactic. Strange how people are comfortable with doing the tactic thing. Its like asking your best mate to complete Half Life for you.
Demand and progression deems the game to have all the extra little features that you think bog the game down a little. I do think you can skip a lot even in this version, but probably not enough to give you the feeling of the game being lite. IMO, if the game reflected that type of gaming ethos, I would find it a little too naked for my liking (ooh matron).
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11-16-2007, 05:57 PM
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You Would Be Surprised By This... Post #49 | | Newb
Join Date: Jul 2007
Posts: 0
Rep Power: 0 |
Just a test of how realistic 01-02 is, why don't you holiday it, using the original database, until today, and see where Leeds (and indeed any team) lie by then?
And as others have said before, even that will only reflect the game world realistically (as opposed to reflecting real life realistically) |
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11-16-2007, 07:56 PM
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You Would Be Surprised By This... Post #50 | | Newb
Join Date: Apr 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by davidnsquires:
Its interesting reading the various comments here. I think some of you are being a little unfair on homerjnick and what he is trying to say. I think his point has some validity. This game is supposed to be a simulation of football, and from what I remember various marketing campaigns over the years have tried to push it being close to real life. So, if it is set-up perfectly you could expect it to follow relatively closely to what is going on in the real world.
In the industry I work in people run simulations on stock prices and market directions. They aren't always right, but you generally expect to be fairly close. I tend to think of the game in the same way. The game itself introduces variables (transfers, injuries, formation changes), but it should be broadly similar if it is a good simulation.
If individual players were scoring 90 goals a season in FM08 I'm sure there would be complaints that it isn't realistic. If in a simmed game West Ham and Newcastle were at the top of the league (as homerjnick indicates), when 95% of the time one would expect the likes of Arsenal and Man Utd, I can see the point being made.
I can't remember back to individual versions of this game. I've played it right from the first ever version back in the early 1990's, and what I loved about the earlier versions (apart from the fun of the version where the 0-5-5 formation would allow you to destroy all other teams!) was how you didn't have to spend a week of gaming getting through a season, which is hard going when you work long hours as well. In fact, if there was a lite version of the game I would definitely go with that. I don't really care if my striker can score 100 goals in a season or mirrors the real world exactly, as long as I find it an enjoyable ride along the way.
As for all this talk of altering formations, I simply don't have time to mess around with all of that. I just play the same way, maybe tinkering with it occasionally as new players come in, or if a game is going badly. In my first season with Crystal Palace I won the championship. Next season I somehow managed to come third in the premiership, and in season 3 I won it. So, it is possible to do well without any attention paid to your formation in each individual match.
| I do agree with this to certain extent, but I don't think it is that relevant to the point the OP is trying to make.
I went back to play CM01/02 about six months ago and couldn't play it because of how staggeringly easy it was, but each to their own on this, if you want to just get home and win some games and feel a bit of a high, then it was probably better suited to you. I would say though that it is impossible to have this and also the progression that more in depth players of the game crave. The only way I can think of this working is by incorporating the Ass man more to create differing levels of difficulty.
However, comparing the two the way the OP have done and then to real life is nonsensical. How were SI supposed to preemptively know what tactics opposing teams would use specifically against Leeds this season and vice versa? Unless you also take control of the opposition and set their tactics up the same as they are playing in real life, and make every minute change that Dennis Wise has made then you can get no conclusions about the realism of the match engine in FM08 because of the differing levels of complexity.
Obviously, there would be no point in doing that, because then you may as well just go buy a season ticket for Leeds.
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