If the match engine does indeed take composure into account in defensive situations and concentration into account in offensive situations then should there be specifically related attributes?
Composure is probably the easiest to illustrate an example. So a defender wins the tackle and regains possession. In real life his 'defensive commposure' would play a role in what he does next in relation to the pressure he is under. Does he boot it to row Z or try to pick out a pass?
A defender could have 20 'defensive composure' but collapse like a deck of cards if presented with a one on one goal scoring opportunity i.e. a low 'offensive composure'.
If you go with the logical argument that composure is composure regardless of the situation then why have it only affected by the shooting training? Do you think in real life if a defender doesn't do 'shooting' based drills he would lose his ability to stay calm under pressure in a defensive situation? I really don't believe that this would be the case.
If concentration/composure are incorporated into match engine calculations all over the pitch then I think the training module as it stands needs changing. Just my opinion.
Quote:
Originally posted by Joor:-
Think about it..why do we have to train central defender in longshoot and finishing just to keep there composure up? well we dont becourse they dont need it.
Same with your strikers..there is no need to train them in marking and tackling to keep there concentration stat at a decent level. It should be common sence to everyone?
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That is a very arrogant statement to make and a misinterpretation of 'common sense'. It makes 'logical sense' if you approach FM as a game and make the connection between the match engine and the training module with respect to how different attributes are processed. But many FM players look at attributes as a reflection of real life and expect that they are treated as such in the match engine as this is 'common sense' to them. Most with any interest in football all ready know what the different attributes would mean when attributed to a real life footballer in any given position, and make a perfectly understandable assumption that these attributes are modelled in the match engine to reflect real life.
So 'concentration only affected by defensive training' => 'match engine does not use the concentration variable in offensively based situations' is 'logical sense'. Someone with a programming background might make this connection.
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'real life striker needs good concentration to be alert to chances' => 'in game striker needs the same' would be 'common sense' based on the assumption that the match engine models real life accurately and that attributes are processed to reflect this.