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Skinning Hideout

Use this forum to help edit the cosmetic side of Football Manager.


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Old 11-09-2007, 06:51 AM   Skinning Question for Ter (or anyone else who knows) Post #1
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Default Skinning Question for Ter (or anyone else who knows)

How do I change the background colour and/or transparency for the panels? Seems it would be a "global" thing, but I can't find a reference.

And if it's a one- or two-line reference, would the entire .xml need to be included in the skin, or would just that line do?
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Old 11-09-2007, 11:07 AM   Skinning Question for Ter (or anyone else who knows) Post #2
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Depends which panel you are wanting to change tbh. Give me an idea on exactly what you want to do and I'll tell you what's what. :thup:
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Old 11-09-2007, 11:17 AM   Skinning Question for Ter (or anyone else who knows) Post #3
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Most all of the white ones in the default skin ... team squad, tree, news, competition, etc... I was hoping it was a one-off, but if I gotta change 'em all, I will ...
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Old 11-09-2007, 01:21 PM   Skinning Question for Ter (or anyone else who knows) Post #4
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Ah right - well they have nothing to do with xml - it's not a code. They are graphics files and you'll need to physically change them all.
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Old 11-09-2007, 01:40 PM   Skinning Question for Ter (or anyone else who knows) Post #5
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You're kidding?

No, you're probably not.

You mean those screens are actually built one pixel at a time (for the most part)? sheesh ...

We are talking about the box_blahblah and paper_blahblah files, right? Are they any other prefixes I should know about?
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Old 11-09-2007, 03:17 PM   Skinning Question for Ter (or anyone else who knows) Post #6
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It's not one pixel at a time. FM uses a scaling method. Say for a button with a fixed height and variable width there will be three graphic files:

button_left, button_middle and button_right. The right and left graphics stay a fixed size and the middle graphic repeats to fill the gap between the two (different width buttons etc). For fixed width graphics with variable height it works the same just with:

thing_top, thing_middle and thing_bottom

For stuff like buttons there are 'over' and 'clicked' states too - pretty obvious what they mean.

Graphics where stuff is variable both horzintally and vertically (like boxes) consist of 9 images:

top_left, top_middle, top_right
middle_left, middle_middle, middle_right
bottom_left, bottom_middle, bottom_right

Imagine a basic square. The corner graphics are fixed and the middle graphics repeat vertically and horizontally to fill in any gap between them. This is the kind of thing you'll probably be interested in.

box and paper are the ones you really need to change for the main panels but it's how pretty much every graphic in the game works.
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Old 11-09-2007, 04:28 PM   Skinning Question for Ter (or anyone else who knows) Post #7
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Okay. Got it. Thanks.

Now, on to the Program and it's time to write some scripts ...
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