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Old 10-26-2007, 04:35 AM   Brand new to FM, several game and football questions. Post #21
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Shoot,<STRIKE>one</STRIKE> two more FM question(s).

I understand that I can leave the training in the assman's hands (boy, does THAT sound dirty!!!), but will he adjust them as needed, or does he pretty much just keep everyone in general or goalkeepers? I know I can download training regimens too, but just curious!

Also which, if any add-ons do people recommend? I know there are facepacks and soundpacks and more!

thank you all again for your help and patience.
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Old 10-26-2007, 06:00 AM   Brand new to FM, several game and football questions. Post #22
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You really don't need to bother too much with training. IMO
Check what your assmans best attribute is(hopefully tactical training), then assign him as the only coach for that training(ie tactical). Then search for coaches with the filter so you can find the best attacking coach you can get and the best defensive coach etc. etc.
Then put them in charge of their suited training style(only 1 training regime for each coach, look at the stars) and away you go, do the same for the youth team and need never go back to training again.
After a while you might go and try to set up your own groups and stuff, but the players still improve a fair amount with the basic set up.
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Old 10-26-2007, 10:48 AM   Brand new to FM, several game and football questions. Post #23
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With regards to sweepers falling out of fashion, I would guess it boils down to if you play a sweeper it leaves you a man light elsewhere (normally you would play a sweeper in behind 2 central defenders). Plus central defenders have improved a lot over the years. They were quite often the biggest, strongest but least skillful players who would just defend by out muscling the attackers, but now they tend to be a lot quicker and a lot more skillful, so they can almost do the same job as a sweeper.

Best of luck learning the game. I'm just getting into NFL, and by far the best thing I did was sit down and talk through a whole game with a far more knowledgeable friend. Having someone with you able to point out why players are doing what they are doing etc was a massive help.
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Old 10-26-2007, 10:55 AM   Brand new to FM, several game and football questions. Post #24
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Quote:
Originally posted by amack1n:
Welcome to Football manager!

1) The (P) is either your physio or the opposing teams physio. I think they only do something when one of your players has a light injury and go over to your physio for treatment. The (+) are medics, and run onto the pitch when a player needs to be carried off.
I know it's just a plus sign in parenthesis but somehow I find it very em,.... uplifting.
Very aesthetically pleasing somehow!
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Old 10-26-2007, 01:54 PM   Brand new to FM, several game and football questions. Post #25
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HonkyDick,
thanks for the tips! I think my problem will be if I do play Hartlepool (a lower league team) my staff budget is pretty much maxed out already with my assman, goaltenders coach, general coach, scout, 2 physios and youth coach. I have to "make do" with less, but for my "learning about the game" team (premier div), I'll do as you say!

Actually just found out from a tip while booting up the game to doublecheck my staff that all staff will accept mutual termination contracts when i take over a team, but since my team's crappy assman is signed through 2012!! it still doesn't pay since if I understand Amaroq's Rusty Blade story, I still have a to pay 'em!
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Old 10-26-2007, 01:56 PM   Brand new to FM, several game and football questions. Post #26
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bigdunk,

ah, gotcha, thanks for the lesson! As for the NFL, I think you'll have more "fun" with that, since there are so many more rules and specialties.

Humber,

took me a second! Think of it as a good likeness of my assman! &lt;VBG&gt;
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Old 10-26-2007, 02:22 PM   Brand new to FM, several game and football questions. Post #27
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Quote:
Originally posted by Humber:
<BLOCKQUOTE>Originally posted by amack1n:
Welcome to Football manager!

1) The (P) is either your physio or the opposing teams physio. I think they only do something when one of your players has a light injury and go over to your physio for treatment. The (+) are medics, and run onto the pitch when a player needs to be carried off.
I know it's just a plus sign in parenthesis but somehow I find it very em,.... uplifting.
Very aesthetically pleasing somehow! </BLOCKQUOTE>

What can I say Humber, apart from "I am to please" :cool:
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Old 10-26-2007, 05:57 PM   Brand new to FM, several game and football questions. Post #28
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Quote:
Originally posted by bigdunk:
Best of luck learning the game. I'm just getting into NFL, and by far the best thing I did was sit down and talk through a whole game with a far more knowledgeable friend. Having someone with you able to point out why players are doing what they are doing etc was a massive help.
That's a really good point - speaking in general, what I've noticed is that people who declare a sport "boring" usually don't understand the sport. Once you have some level of understanding, you start seeing a lot more subtlety in it.

Quote:
Actually just found out from a tip while booting up the game to doublecheck my staff that all staff will accept mutual termination contracts when i take over a team, but since my team's crappy assman is signed through 2012!! it still doesn't pay since if I understand Amaroq's Rusty Blade story, I still have a to pay 'em!
Yes, you would.

You might - if you're lucky - be able to renegotiate from a 5-year contract to a 1-year contract, and then terminate 'em.
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Old 10-26-2007, 06:13 PM   Brand new to FM, several game and football questions. Post #29
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now that doesn't seem too sporting!! &lt;G&gt; Who the heck hires these stiffs to a FIVE year contract!?!? I can understand if they were at least ALMOST average, let alone good!

One more quick question? Hartlepool, I have 2 physios, are they both needed, or is one sufficient? Also should I try for more than one scout and maybe another coach or just make do with the scrap I have? What does a staff at that level consist of numbers wise usually?
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Old 10-26-2007, 06:30 PM   Brand new to FM, several game and football questions. Post #30
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Quote:
One more quick question? Hartlepool, I have 2 physios, are they both needed, or is one sufficient?
This is one question that I don't think anyone knows a definitive answer to. One thing about physios on 07 was that their reputation rather than their physiotherapy attribute had more impact on how accurately they could predict how long a player would be out with an injury.

Quote:
Also should I try for more than one scout and maybe another coach or just make do with the scrap I have? What does a staff at that level consist of numbers wise usually?
On 08 the board appear to be very sensitive so I would advise to make sure you don't go over their recommendations for how many you have. This side of the game is more 'Football Club Accountant 2008' for me as I always based these decisions on finances e.g. how are my attendance figures doing, will my future income cover additional wages, can I afford to pay compensation to the guy I'm sacking and the coach I want to bring in's club etc.

The best way to get an idea of attributes for your level is to look at the other teams in your league. Personally I look for the best who is willing to sign for me. It is time consuming and tedious but it pays in the long run. I would also recommend checking out the FAQ in the tactics section as it outlines the different attributes to achieve different star levels in training.

For players like myself who are tactically inept scouting is pretty much where I win or lose so the more scouts the better for me. If playing in the EU Romania and Poland are great for good cheap prospects. But this will depend on where your board will let your scouts go.

On 07 Judging Player Ability and Judging Player potential determined the accuracy of reports but it appeared that reputation affected how in depth the report would be. Not sure if this has been tweaked for 08.

Once you get a feel for attributes for different positions then you can pretty much ignore the 'Judging Player Ability' attribute as you can do that yourself by looking at their profile. The key to success in this game for me has always been finding talented youngsters on the cheap and allowing them to develop, although I think the 08 Board Confidence thing might make this more difficult.
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