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11-14-2007, 10:19 AM
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Training - Discussion (At what point do attributes increase) Post #41 | | Registered User
Join Date: Apr 2007
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I'm going to give this a bit of a test aswell. Currently using Man Utd so I'll pick a couple of players and see how they do.
Rashidi, did you drop the OTL back down after pre-season and still maintain most of the attribute increases you'd had? Or have you left it quite heavy?
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11-14-2007, 11:16 AM
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Training - Discussion (At what point do attributes increase) Post #42 | | Newb
Join Date: Feb 2007
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This is how I manage it:
Preseason Heavy
Season Aug - November -High notch of medium
From then on I just observe my player conditions and adjust accordingly. So far I haven't had any training related injuries yet.
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11-14-2007, 11:23 AM
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Training - Discussion (At what point do attributes increase) Post #43 | | Newb
Join Date: Apr 2007
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My players are not developing so fast :/ Well, I don't have a fitness trainer, any of my coaches get more than 1* in strength or aerobics, and only 3 players have a full time contract XDDD The fact is my players don't raise a lot.
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11-14-2007, 11:31 AM
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Training - Discussion (At what point do attributes increase) Post #44 | | Registered User
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rashidi1: have you ever "shared" your specific training regimes? Err..not asking for the files just the ideas you go through for each.
I'm guessing it's nothing really different from all the others posted around here but it seems i'm really clueless about training because i just can't seem to get it right. I either get massive stat drops or my players just stop performing |
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11-14-2007, 01:45 PM
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Training - Discussion (At what point do attributes increase) Post #45 | | Registered User
Join Date: Feb 2007
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Quick question: I have noticed the 'Determination' stat of several of my players decreasing, both young and old. How do i combat this?
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11-14-2007, 01:52 PM
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Training - Discussion (At what point do attributes increase) Post #46 | | Newb
Join Date: Feb 2007
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I did a lot of searches looked at other peoples training schedules and this is what I've found:
1. There is an optimum level of training for all players
2. Whatever it is the only time to go heavy in training is preseason
3. Two ways to approach training General and Specific
<LI>General training is safe...ideally grouping players by position and sometimes entire groups..this kind of training I used to do and found it especially useful if you want to centre training around a specific style. For example, my tactics demand a great deal of teamwork and movement, so they have a natural slant towards tactics
<LI>Specific training schedules which are more focused and try to develop players to perform individual roles more efficiently. Now this is the style I'm currently adopting.
I have a training programme which is uploaded to my savefiles folder, however these have been superseded by this new approach of mine.
The approach is not totally new. I think others have done something like this, however in my approach to preseason and how I tackle the development of players season-long its probably a bit more unique...forgive my bantering..
To design each schedule, I look at attributes relevant to each position, then set these to high, for other training areas the lowest I set it to is 7 notches which maintains their levels.
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11-14-2007, 02:19 PM
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Training - Discussion (At what point do attributes increase) Post #47 | | Newb
Join Date: Apr 2007
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(3)We also know that the training loads have: Low, Medium, High and Intensive. Now I will make the assumption and it should be natural to assume that at:Low: Attributes do not increase but maintainMedium: Attributes increase over the long term but at a slow rateHigh: Attributes increase by at least 1 point for a seasonIntensive: Attributes increase by 1 but at a faster rate.
| I think, in this point you are wrong. In my opinion this is too optimistic assumption. I think it should be smth like that: Low: Attributes do not increase and could decrease Medium: Attributes do not increase but there is a small chance they could increase over the long term but at a slow rate High: Attributes increase by c.a. 1 point for a season Intensive: Attributes increase by at least 1 point for a season and there is a chance they could increase at a faster rate.
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11-14-2007, 02:23 PM
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Training - Discussion (At what point do attributes increase) Post #48 | | Newb
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I would agree with the last assumption that putting a player on Low in training results in no increase and is likely to decrease.
I would also add that I believe they do increase on Medium but is dependent on the players potential ability and quality of coaches and facilities.
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11-14-2007, 02:27 PM
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Training - Discussion (At what point do attributes increase) Post #49 | | Registered User
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Sorry to be annoying Rashidi, but i saw you mention that savefiles folder(s?) before but i can't find a link on any of your other threads (there's one for tactics & pkms in another thread though)
Also, agree with the definition of Low that vril posted, at least it has been like that in my case but my training regimes might be flawed (i do have good coaches and facilities though)
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11-14-2007, 02:38 PM
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Training - Discussion (At what point do attributes increase) Post #50 | | Newb
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Oops sorry I stand corrected...yeah yeah you guys are absolutely right...low is decreasing..I was just looking at the charts to see how i set up my training. If you can see from Seabornes training session, he's a defender but his shooting was set to a light notch.which is low but at the highest notch..where it is still maintained.
Depending on which LOW you set it, you can either get no improvements or negative. At the right setting of LOW you can get attributes to maintain. And these have been done with Seaborne's example.
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