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Old 11-06-2007, 01:04 PM   Training - Discussion (At what point do attributes increase) Post #11
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no training department experts
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Old 11-06-2007, 01:20 PM   Training - Discussion (At what point do attributes increase) Post #12
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Quote:
Originally posted by rashidi1:
In so far as my limited knowledge on training goes, and I'm glad this has got some response, is that its often better to get a good spread of coaches.

What I'm interested in clearing up is this:

1) To what extent can a youth be coached, how intensively? If we assume that a youth has room to grow should his OTL be intensive or medium? My gut says medium. Since attributes still increase

2)I agree that preseason fitness allows players to regain fitness but there is also a strong school of thought that believes you can keep them on the same schedule just increase the OTL in preseason...reduce it during the course of the season, and increase it once again when the season is over.

3)Why skills training for youth? As we know, most youth begin low natural fitness/stamina/pace; has anyone believed in focusing on strength early and then skills.
1) I have them on the highest notch of medium. When I wrote about the player personalities, how hard players with the right attitude/attribute would/could train. I didn`t mean that you should put him on very intensive schedules. It is more that he will train harder/give everything with the workload you have gim him. Whilst players who aren`t able/interested to do that might not do that.

2) If you raise the fitness training. Offcourse they will rise during the pre season. But I believe that the acchieved level for physical stats will decline one/two months after you have set the physical training back to normal. If we found a level(that is lower) to maintain the acchieved rise of physical attributes it would make sense to make pre-season schedules. So far I haven`t found that.

3) Physical/skills are just as important. A youth player wich doesn`t have the required physical when maturing will never be able to play proffesional football at the higher levels. The days of Carlos Valderrama are gone. Endurance is a must.
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Old 11-06-2007, 01:23 PM   Training - Discussion (At what point do attributes increase) Post #13
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Quote:
Originally posted by Fred_the_Red:
In terms of workload youth should be set to medium. Anything high would mean they get injury and thu losing stats that was gained.

Work rate, technquie and determination is whats needed for faster development.

I think a memmber of SI should come in here and give us more infor on this cos training has changed alot since 06 and no one has been told how its changed.

The slow improvement is good to a certain extent, but what I feel is that the difference is not felt till the next season.

For example what I noticed is that when a player has improved (according to the training stats) it is not noted in his profile page till the next season when everything gets updated.

Im in my 3rd season and Rooney has improved alot since season 1 from 15 on finnishing to 17 and he is only 24 years old. Let say it took Rooney 6 months to increase his shooting stats from 16 to 17 (according to the training screen) that 1 increase will not be noted in his profile page till the next season.

So if during the 6 months Rooney has improved he will not be able to use that 17 finnishing stat till next season when the game updates itself. He has to continue to shoot with 16 points instead of 17. Even though he has improved his shooting according to the training screen.

Thats what I've noticed while playing the game.

Baring in mind this is with top class training factilites and 7 star coaches. It's took 1 year for a player to improve 1 point in some stats. Now for a lower league manager with poor training factilies and lets say 3 star coaches it must take them 2-3 years to notice a 1 point change in stats.

This is why I feel that training is bugged. Or is basically made too diffcult to do.
If you look at traing, and attributes. You can monitor players changes in attributes for the last 12 months. You will find increases there more often than each 12th month. Forget about the green arrows besides the attributes on the profile screen. They are just for the last few weeks.
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Old 11-06-2007, 02:25 PM   Training - Discussion (At what point do attributes increase) Post #14
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Quote:
Originally posted by faeron:
If you look at traing, and attributes. You can monitor players changes in attributes for the last 12 months. You will find increases there more often than each 12th month. Forget about the green arrows besides the attributes on the profile screen. They are just for the last few weeks.
But in this way you can't know what amount have your players raise or drop in each attribute :/ How can I know if my 19 years old striker has improved 2 points of composure in last 12 months or he has only improved 1 point? Is it possible?
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Old 11-06-2007, 03:31 PM   Training - Discussion (At what point do attributes increase) Post #15
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yes it is. To go a players profile. From the menu on the left of the screen, choose training. This will give you two more options. The overview and attributes. Choose attributes. At the right top corner you can choose to watch his improvement by training group(shows every attribute affected by that training group) or simply click on the attribute you want to look at.
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Old 11-06-2007, 03:39 PM   Training - Discussion (At what point do attributes increase) Post #16
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Arrrrrrrgggg thanks, I'm feeling quite naive now ¬¬u. In fact I looked at it quite in fm2007, but usually to see how injuries affect my players, not linking it with training. Now I'm at work and was thinking abouth global training screen, not individual player attributes.

Thanks for helping me to remember ^^
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Old 11-06-2007, 03:52 PM   Training - Discussion (At what point do attributes increase) Post #17
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Developing players that has not reached their potential: How intensive you set the different training categories compared to eachother, is how much the player will improve proportonaly in the different categories. If you set the intensivity for all training categories at the same. The player will develope almost the same amount for all training categories.

If for example you raise the intensivity for shooting category and decrease the intensivity for defending category. The player will improve much more with shooting. Not improve that much/if at all in the training category. The rest of the training categories will improve proportonaly.

Developing players that are close to/have reached their potential If you set intensivity for all training schedules alike this will shape the player over time. Example: If a player has high value with set pieces and low values for defending. Over time he will decrease his value with the set-pieces attributes. Also he will improve his defending attributes.

If you want to keep the player as he is. You should increase the intensivity for set-pieces, and decrease the intensivity for defending

Wich attributes that improves within each training category is dependant of the players personality and the coaches attributes. How exactly this works, I don`t have the overall picture of this. The only way to find out is by doing a Lyssien. An huge experiment that maybe could produce some guidelines.
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Old 11-06-2007, 03:53 PM   Training - Discussion (At what point do attributes increase) Post #18
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Quote:
Originally posted by faeron:
Developing players that has not reached their potential: How intensive you set the different training categories compared to eachother, is how much the player will improve proportonaly in the different categories. If you set the intensivity for all training categories at the same. The player will develope almost the same amount for all training categories.

If for example you raise the intensivity for shooting category and decrease the intensivity for defending category. The player will improve much more with shooting. Not improve that much/if at all in the defendingtraining category. The rest of the training categories will improve proportonaly.

Developing players that are close to/have reached their potential If you set intensivity for all training schedules alike this will shape the player over time. Example: If a player has high value with set pieces and low values for defending. Over time he will decrease his value with the set-pieces attributes. Also he will improve his defending attributes.

If you want to keep the player as he is. You should increase the intensivity for set-pieces, and decrease the intensivity for defending

Wich attributes that improves within each training category is dependant of the players personality and the coaches attributes. How exactly this works, I don`t have the overall picture of this. The only way to find out is by doing a Lyssien. An huge experiment that maybe could produce some guidelines.
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Old 11-06-2007, 03:56 PM   Training - Discussion (At what point do attributes increase) Post #19
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Used preseason for the first time this season. And it helped me getting my players fit much faster.

I had Strength/Aerobics on high and the rest on medium (besides GK).

Looks like they are faster fit for matches, and therefor more ready for your seasonal trainings.

The rest is like a big dark spot as well. I just fill it in according to their position / my tactics. Having my training workload on just before it turns heavy and lower it slightly during the season when i see my players get some fitness problems.
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Old 11-06-2007, 04:11 PM   Training - Discussion (At what point do attributes increase) Post #20
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My experience is that the intensive physical training in preseason helps a lot. Physical skills improve a lot and, then during the season you just train physical training just enough to maintain the level of fitness.

The effect was great on youth players. My 18 year-old striker had pace - 9, jumping - 9 at the end of season one. in august he had pace - 11, jumping - 13. And the best thing was that the skill attributes improve substantially early in the season, so you do not need to worry about them so much.

About work load: as I get a nervous breakdown when I see a red arrow next to an attribute, I like to keep my schedules work loads on the highest notch of medium. I would give a player a rest every time I see he is tired though. It works ok, even though at some point of the season three or four key players are "in need of a rest" and I start the rotation to give them a break. The good thing is that usually there are plenty of cup games this time of the season .
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