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05-07-2004, 02:36 AM
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Need help with realistik Lighting effect... Post #1 | | Guest | Need help with realistik Lighting effect...
Hello Fellas,
I am working on one image wich needs a Realistik Day Light. I would like to have a Daylight shining from the Window on my work space. But i canno`t figure out how to make that kind of effect. I have working with Lights for many times and i didn`t have any of the problems. But how to make that one?
Maybe you know some good Tutorials with Lighting, i would apreciate it
Thank you 8))
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05-07-2004, 05:32 AM
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Need help with realistik Lighting effect... Post #2 | | Joe Blow
Join Date: Aug 2003
Posts: 3
Rep Power: 0 | Need help with realistik Lighting effect...
Good picture there, Sergiy.
Can?t wait to see it finished...
try giving your light a bit of yellow so it looks more like a daylight...
you could also you some "projector effect" to simulate the shadows of a tree outside the office.
also depending on your app, try creating or simulating the radiosity effect...
Good luck!
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05-08-2004, 12:01 AM
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Need help with realistik Lighting effect... Post #3 | | Guest | Serge
Thank`s Tak for Reply,
I was trying to create something similiar, but i canno`t achieve this kind of effect anyhow. Below, there is one more example. i`m just rendering it. I Didn`t finish yet, i still have to render Bundle, probably Walls, few things to correct and figure out why does the light coming throught under the wall. I pulled it down in "-" Y direction and the still goes in. I was trying to interfeer it with other abjects, by putting them behind the wall. But its still getting through.
When i will finish i will post it here and if you got any recomendation, please share | |
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05-08-2004, 01:38 AM
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Need help with realistik Lighting effect... Post #4 | | Guest | Need help with realistik Lighting effect...
Attenuation -
You need a light with proper attenuation.
Put an omni light right over that part of the desk and attenuate it to fade before it gets to the far wall.
Personally, I would render a few different lighting passes and then comp them together in PS.
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05-08-2004, 01:43 AM
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Need help with realistik Lighting effect... Post #5 | | Guest | Serge
Thanks for Reply, Quote: |
You need a light with proper attenuation
| I just found out about that one, anyway thanks a lot. Quote: |
Personally, I would render a few different lighting passes and then comp them together in PS.
| thanks for the recomendation, i will definetely use it [righton]
My best,
Serge
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05-08-2004, 04:03 AM
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Need help with realistik Lighting effect... Post #6 | | Guest | Need help with realistik Lighting effect...
Keep at is Sergiy that is a great image there my friend. [righton]
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06-17-2004, 04:47 PM
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Need help with realistik Lighting effect... Post #10 | | Guest | Need help with realistik Lighting effect...
Sergiy, here is a simple post-compsiting trick.
The first thing you need is an ambient pass render. Everything is self-illuminated 100% and no shadows. However, there should be colour on the objects.
Then, change all of the materials on all of the objects to pure white.
Add a light to the scene and render.
For each light in the scene, do a seperate render. Don't forget to turn shadows on and maybe mess a little bit with attenuation (attenuation doesn't have to be perfect).
Maybe even do an occlusion/GI render.
Open them up in PS.
Put the ambient pass on the bottom.
Put all lighting passes over the ambient pass (cut-n-paste, drag-n-drop, or whatever).
Set all of the lighting passes to Multiply.
Then it's just a matter of playing with the lighting passes. You know, change opacity or clip some adjustment layers. Maybe even try a few other blending modes.
In this way, you can change the lighting with real-time feedback and tweak to your hearts content with out having to re-render everything.
You can even colourize the lights.
That is a very basic example of post-comp.
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