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Old 04-12-2004, 02:09 PM   Box Modelling and Hypernurbs trick in C4D Post #1
Joe Blow
 
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Default Box Modelling and Hypernurbs trick in C4D

If you ever tried out box modelling, you'll probably know of the Subdivide>Hypernurbs subdivide option which turns your manipulated cube in a more organic mesh. You will also know that, when hypernurbsing this, you get something quite complex, and it's a nuisance having to drag your mesh in and out of that hypernurbs thing.

A nice trick, which I found at CGTalk, (and I did try it out!) consists in creating an instance of your cube (objects menu, under modelling) and then place your instance as a child of the HN object, and the cube and the HN as children of a null object. Finally add a Display tag to the HN which you can set to wireframe or Gouraud as you please.
This allows you to set the viewport to wireframe, Backface Culling enabled.

I added an example with a cube. Enjoy!

(C4D8 needed, evt even 8.5, not shure about that.
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Old 04-12-2004, 02:31 PM   Box Modelling and Hypernurbs trick in C4D Post #2
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Default Box Modelling and Hypernurbs trick in C4D

Nice! [righton]
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Old 04-13-2004, 01:32 AM   Box Modelling and Hypernurbs trick in C4D Post #3
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Default Box Modelling and Hypernurbs trick in C4D

Thanks Erik. Been tangled in the mesh in just such a situation. This tip will help.

Cheers, Al.
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