I think i can agree with using the Lighting Effect filter for this type of effect, it could prove quite useful. But at the same time, i think it can just as easily be done manually with a large soft brush and some white paint.
As mentioned, use a 50% grey for your base shapes. Then paint with white over the areas you wish to highlight. To make this easier to work through, set your Blend Mode to Softlight or Overlay first before painting on the lighting effects.
In most cases, you'd do better to construct the entire interface first before trying to "light it up" in this manner.
PS: bear in mind that your example image appears to have more than one "light source", lighting the interface. This should be an intentional effect, not an accident.