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Best 5 club teams in history of Football:
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Old 11-06-2003, 04:19 AM   Sand creature thingy Post #1
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Default Sand creature thingy

I have not posted anything for yonks ;\ ,so heres a scene which still needs quite a bit of work in the background


I used C4D and PS if anyone is wondering



I like the golden type warm tones in it myself.



Stu.
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Old 11-06-2003, 04:51 AM   Sand creature thingy Post #2
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most things i don't like are just personal, so im not going to comment on that. i just want to ask you first what this creature is standing on/in... is it alive or just a statue? Now im having a bit of a hard time to understand what youre trying to express.

nice modeling though
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Old 11-06-2003, 05:27 AM   Sand creature thingy Post #3
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When I look at it I get a feeling of being trapped...as if the sand closes around the creature and may even be solidifying to turn it to stone, and it wants out of there right now!
Interesting scene, Stu! Keep up the good work!
---Maya
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Old 11-06-2003, 09:42 AM   Sand creature thingy Post #4
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Thanks guys [righton]



It is sand and the creature is alive and dwells beneath the earth,it has just burst up through the sand The horns in the shoulder area are for earth digging.


The expression was a snapshot of it getting its first breath of air out in the open after digging for a long time.



Blue Monster - Not usually my thing either but it was a quicky for a C4D weekly challenge {design an Alien creature} on a forum I frequent.



I might play around with it again later some time after tweak some of polys a bit more.



Its does not have the gamma adjusted either,I forgot...
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Old 11-06-2003, 12:02 PM   Sand creature thingy Post #5
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Default Sand creature thingy

Like Maya, I have the impression that the creature is sinking into the quicksend. This will probably be because of the circular waves around its waist.

I like the shader a lot, and also the clumpiness (does this word exist, and if yes: does it convey what I want to say???) of its body. The sky I like a bit less as the colours of the sand make me think of deserts and burning suns, and, even with coulds, these should, in my opinion, be more white against a blue sky.

But you know well what you do, so you will have your reasons for what you did.

Modelling has really become a part of you, hasn't it? [righton]
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Old 11-07-2003, 03:24 AM   Sand creature thingy Post #6
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now that is one alien creature there Stu... [righton]
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Old 11-07-2003, 11:37 AM   Sand creature thingy Post #7
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Quote:
Originally Posted by Erik
Like Maya, I have the impression that the creature is sinking into the quicksend. This will probably be because of the circular waves around its waist.

I like the shader a lot, and also the clumpiness (does this word exist, and if yes: does it convey what I want to say???) of its body. The sky I like a bit less as the colours of the sand make me think of deserts and burning suns, and, even with coulds, these should, in my opinion, be more white against a blue sky.

But you know well what you do, so you will have your reasons for what you did.

Modelling has really become a part of you, hasn't it? [righton]


Ya I agree with those observations Erik [righton]



Sinking huh ya I suppose the sand does like its being drawn inwards,will have to tweak that



Modelling part of me?,ya I am now part polygon



Stu.
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Old 11-07-2003, 11:40 AM   Sand creature thingy Post #8
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Quote:
Originally Posted by gidgit
now that is one alien creature there Stu... [righton]


Cheers - I played around with the head some more today and defined the features more,chucked the body though...



When I get BP2 up and running I will paint my Dragon up next.
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Old 11-07-2003, 11:44 AM   Sand creature thingy Post #9
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Quote:
Modelling part of me?,ya I am now part polygon
which part [shhh] [bustagut] [bustagut] ;\
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Old 11-07-2003, 12:25 PM   Sand creature thingy Post #10
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G: Undoubtably the hypernurbsed one! [shhh]

Hey Stu, on the ATZE site (motiongimmick) there are some nice avis now. Also for making something come out of water or sand. You know them?

Also, there is a freeze deformer that translates virtual deformation objects into polygon-ones. It's called Freeze Deformation and can be found at www.entagma.de

I tried it with wind, and it works, although the converted object does show up when previewing, but not in the renderer.

Probably my lack of knowledge. As usual. Over at the portal, we're working on that one.
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