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Old 10-19-2003, 01:56 PM   C4D work Post #41
Joe Blow
 
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Yup, I know about that bridge tool. But often I prefer the CreatePolygon tool, or use edge xtrude.
True: there are many ways to obtain that same result. Same goes for Photoshop...
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Old 10-20-2003, 07:59 AM   C4D work Post #42
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Some good stuff happening in this thread [righton]

RA, I love the roadster thus far, looking very nice indeed. Would you please show us a wire shot, or shaded wire ?

Gfx@rt, go for it, finish this great start of yours

Thanx for the link Kiwi

nice glass Erik
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Old 10-20-2003, 11:28 AM   C4D work Post #43
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Quote:
Originally Posted by IBox
Some good stuff happening in this thread [righton]

RA, I love the roadster thus far, looking very nice indeed. Would you please show us a wire shot, or shaded wire ?

Gfx@rt, go for it, finish this great start of yours

Thanx for the link Kiwi

nice glass Erik


Ibox actually Gfx@rt posted that link earlier then I did,I just saw the post concerned then



Guys just mess around and try different things it will show you what you become used to and a workflow you like.Some people use nothing but the bridge tool,but sometimes the points are hard to get to so you need the create poly tool,and set value is indespensable as well



Gfx@rt is that Mikes Audi tute from over at the portal?...just curious



I finally posted my bio mech pic for the comp over at Renderosity so now I can relax again a bit [righton]
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Old 10-20-2003, 01:31 PM   C4D work Post #44
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SetValue is very nice, but I'm fascinated by the structure manager. It not only allows for exact values to be given to any coordinate opf each point, it also allows to create new points where it normally might be difficult to use AddPoints.
Just like Create poly has to be used for the initial polys when one has only points.

I also love Arndt's EdgeExtrudePro plugin. It is still handier than the extrude options in C4D8.2, and also works in points mode. Once again, one can enter all coordinates XYZ one wants.

I'll paste a screenshot shortly, and some examples of the differences between it and Extrude8.2
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Old 10-21-2003, 02:57 AM   C4D work Post #45
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Glad you like it IBox. Here's a half mesh view without the wheels. Included some of the shiny bits and a shot of the chassis.

Still a bit of cross bracing to go in and I better make room for the rear axle while I'm at it.

Also started on the brake / hub / suspension assembly. No detail on it yet, just roughing it in.

Anyone got to grips with the Expressions for animating bits and bobs?

WAAA-DINKY-HOOOOCH! I can say without fear of contradiction. :B

Sorry Erik, getting carried away again. ;\

Any recommended reading on the subject?
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Old 10-21-2003, 03:38 AM   C4D work Post #46
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Quote:
Originally Posted by kiwi
Gfx@rt is that Mikes Audi tute from over at the portal?...just curious
Yes, that's true and it's a good tutorial too. I had some problems when I tried to model the mirror and the tires, but all in all I'm very satisfied with his work!
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Old 10-21-2003, 03:40 AM   C4D work Post #47
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Nice work Al, looking really great!
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Old 10-21-2003, 06:14 AM   C4D work Post #48
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Erik, this thread is called 'C4D work', but I hope that you don't mind if I share something that I discovered today.

Polygon loops... I wanted to find a different way. I know that Mesh Surgery has a tool for that, but it seems that it's possible in C4D too. Maybe my way isn't anything new to you all, but I wanted to share it, since I haven't seen it anywhere else.
Important is the option 'tolerant'.
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Old 10-21-2003, 06:41 AM   C4D work Post #49
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In this is what I was playing with. I saw an object somewhere that I wanted to create in C4D. That's my way of practicing at the moment.

This method also works with irregular loops (screenshot)
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Old 10-21-2003, 01:49 PM   C4D work Post #50
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Thanks. I have never used this function, and I will certainly do so in the future!
Now that is a fascinating way to share little gems! [righton] [righton] [righton]
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