I dont have a link to the tutorial (just came upon it when searching around), but its called something like fastest glass ball in the west. Very simple.
Step 1. 300 x 300 (pixels) and make backround black.
Step 2. filter > Render > Lens flare > 50 -300mm zoom
Step 3. filter > Distort > polar coordinates > POLAR to RECTANGULAR
Step 4. Image > rotate canvas > flip canvas verticle
Step 5. filter > Distort > polar coordinates > RECTANGULAR to POLAR
vuala, that gets you a cool glassy ball. :}
The only difference I did was first i rendered clouds ( dark blue foreground and white ) after step one and then did the lens flare.
Quote:
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On the layer that contains the clouds, re-run the Clouds filter. That'll get rid of the effect from the "Radial Blur (Zoom)" filter.
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when i did that the whole picture just turned into normal clouds. Mabey its because I have the whole ball on one layer and only the shading on the layer above it [confused]