Fitness.com
Advertisement

Go Back   Sports Forum > Community > Graphics > General Photoshop Board

General Photoshop Board

Topics cover anything to do with Photoshop outside of those forums below.


» Site Navigation
 > Shop
» Current Poll
Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
1 Vote
Real Madrid 1956-1960 - 0%
0 Votes
Juventus 1985 - 0%
0 Votes
Milan 1989-1990 - 100.00%
1 Vote
Ajax 1971-1973 - 0%
0 Votes
Santos 1962-1963 - 0%
0 Votes
Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
0 Votes
Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
You may not vote on this poll.
» Stats
Members: 103,703
Threads: 85,025
Posts: 1,031,308
Top Poster: Karky (9,548)
Welcome to our newest member, chilliboy69
» Fitness Shop
If you register for free, you will be able to post threads, vote on polls and lots more. If you have problems with the registration or logging in, please contact the administrator.

Reply
 
LinkBack Thread Tools Display Modes
Old 04-25-2003, 02:20 PM   Photoshop's "imitation" vectors... Post #11
Newb
 
Join Date: Jul 2003
Posts: 12
Rep Power: 0
Blinky2004 is an unknown quantity at this point
Send a message via ICQ to Blinky2004 Send a message via AIM to Blinky2004
Default Photoshop's "imitation" vectors...

Ya i know what you mean too vee.
With Photoshop, vectors CAN get a little messy... what with the extra crap on the layer... plus... you can't really DO anything to a vector layer unless you Rasterize it first...!!!??? Except apply the Layer Styles to it.

I prefer XaraX for vectors... no contest.
Blinky2004 is offline   Reply With Quote
Old 04-25-2003, 03:43 PM   Photoshop's "imitation" vectors... Post #12
Guest
 
Posts: n/a
Default Photoshop's "imitation" vectors...

This thread brings me to a question I've had for a while.

Is it possible to break down the pixel into smaller portions to edit or is the pixel the "lowest common denominator"? I ask because I am having issues getting tiny objects to look good in PS. I'm thinking about porting my work over to Illustrator for a bit to get the level of detail that I'm after without the jaggies of PS. If my hunch is correct, each pixel has to be a single color and can't be broken down (I'm assuming that's a limitation of the pixel size of the monitor). However - why then would you be able to zoom in 300x on a vector graphic & still have perfect edges? My guess is that when you soom in on, say, Illustrator, the pixels are displayed on your monitor the same way they are in a high res rasterized image. Can anyone shed some more light on this?

Take care!
  Reply With Quote
Old 04-25-2003, 04:47 PM   Photoshop's "imitation" vectors... Post #13
Guest
 
Posts: n/a
Default Photoshop's "imitation" vectors...

Quote:
Originally Posted by theKeeper
Again... i'm not making this observation to dog Photoshop... only to bring this fact to the attention of the vector fans in the house.

And none of this has anything to do with resolution guys. The zoom function being based on pixels only supports my obsevation of PS's vector behaviour. I zoomed in on the object in XaraX and it had no effect at all on the quality of the edges.

One last point to make is that none of this has any bearing on print applications, but is more so targeted at those people wanting to work in Web graphics. Vector is, IMHO, the best choice for that environment.
First of all, I do all my vector work in Xara X and sometimes in Illustrator, so it's not that I think I need to defend Photoshop in any way when it comes to vectors

You said that resolution has nothing to do with this, yes, I agree with what you see on the screen, but I don't agree with the final output, because that's what?s most important or not? The main argument to use vectors is that they are scalable and that?s what they are in both Photoshop and any dedicated vector program. Isn?t that all what counts? The zoom function in Photoshop is based on pixels, but that?s very obvious knowing the nature of Photoshop.

Again, take my example, a 20x20 pixels image with a vector shape on it. You zoom in 1600% and it has blurry edges. Even at a resolution of 10,000x10,000 pixels you will see those blurry edges at 1600%.
Can I use a 20x20 raster image and resize it to 10,000x10,000 and still have the same quality...no.
Can I resize a 20x20 pixels shape to that high resolution or even a complex vector drawing and still have the same quality?yes.
And that?s all what counts and that?s the way Adobe thinks and not only they, but all manufacturers image editors who use the term "vectors" (Jasc, Ulead, Mediachance, etc)

You said that vectors is the best choice for Web graphics. You have to explain this to me, because I don?t understand this. All static images on the web are pixel based and focused on 72 dpi. I don?t understand why vector programs have an advantage when all you need for example is a 100x100 pixels image?

Can you now understand why I don't understand your words; "the truth that Photoshop vectors are imitation vectors".
Vectors graphics are scalable graphics and they still are in Photoimpact, Paintshop pro, Real Draw Pro, Photoshop, etc. so that's the only truth in honest opinion.

That's all I had to add I'm sorry if I have to disagree with you on this one ;\
  Reply With Quote
Old 04-25-2003, 07:32 PM   Photoshop's "imitation" vectors... Post #14
Spammers, FEAR ME!
 
Join Date: Jul 2003
Posts: 727
Rep Power: 30
jpfitness is a jewel in the roughjpfitness is a jewel in the roughjpfitness is a jewel in the roughjpfitness is a jewel in the roughjpfitness is a jewel in the roughjpfitness is a jewel in the roughjpfitness is a jewel in the roughjpfitness is a jewel in the roughjpfitness is a jewel in the roughjpfitness is a jewel in the roughjpfitness is a jewel in the rough
Send a message via Yahoo to jpfitness
Default Photoshop's "imitation" vectors...

dahhhhhh :B I'm getting confused he he he
sfm
jpfitness is offline   Reply With Quote
Old 04-25-2003, 11:56 PM   Photoshop's "imitation" vectors... Post #15
Newb
 
Join Date: Jul 2003
Posts: 12
Rep Power: 0
Blinky2004 is an unknown quantity at this point
Send a message via ICQ to Blinky2004 Send a message via AIM to Blinky2004
Default Photoshop's "imitation" vectors...

hahaha aaa ok, this is cool now guys let's dig deep on this topic, so those not in the know about this subject might better understand it.
Cool! [righton]

Oh and hey G?... agree to disagree is fine with me.
But i'd like to try and make my point as to why i prefer vector for Web graphics. Hopefully i can do that here. [honesty]
BTW... with regard to your comment about 'final output', i'm referring to the monitor, not print. I think i stated that.

In retrospect...
I should've put a question mark after the "Imitation Vectors" in that image above (i've changed that now). I think it would've made my point a lot more precise.
Last night i gave this subject more indepth thought, and i've come to realize that Gaussian, we're making the same points here. The fact that PS is pixel based so it's zoom function is also pixel based, is a given. And that was never in question actually. I just should have made a point of that difference between XaraX & PS.
But i never intended this topic to go in the direction it has now.

For those that don't know much about this subject, here's just a brief explanation of what separates Raster images from Vectors images...

First off, these are just 2 different types of graphic formats.

Raster images are based on pixels. Pixels are minute squares that your monitor uses to render data in a visual format.

Vector images are made up of lines and curves, and are rendered visually through mathematical calculations. When vector images are saved in a raster format -- Gif/Jpg/Bmp/Tiff/etc. -- they are converted to pixels and are there-after subject to the same limitations as Raster images are. They only remain 'flawless' while in their native format.

Both Raster and Vector images get rendered by your monitor, which can only display these images using pixels -- which are square. So when scaling a Raster image larger or smaller, it's pixels will get stretched out or separated by the process.
When doing the same to a Vector image, it's lines and curves will remain intact, and it's appearance will be of a higher quality than that of the Raster image.[list]NOTE: Because your monitor only displays "squares", the Vector image can have some slightly jagged looking edges, in certain areas -- but only with low-res graphics, not hi-res. (hi-res being of much larger size) And even then, usually once anti-aliasing is applied, lines become clean again.[/list:u] When scaling pixel based images, the software you use will have to "guess" (aka "interpolation") where each pixel should now be located when the image is scaled. A Vector image however is based on lines/curves that are put in place via a number crunching process by your cpu. Thus, when scaled up or down, your cpu can very easily recalculate the placement of the lines/curves -- i.e. there's no 'guessing' involved.

And that's why Vectors are the optimal choice for graphics that are to be viewed on a monitor -- which leads naturally into Web graphics.

One important point to make here too guys is that i will not use a vector app like XaraX to create "warm" or "natural" looking graphics. It's hard, clean lines/edges are not good for that type of visual effect. I'll use a raster app like PS for this type of image, because the anti-aliasing done to pixels creates a much more natural looking effect than vector images can produce. It's a difficult process to try and make pixels look 'randomly' blended in a vector application.

So each type of format can have it's own specialized use then. [righton]
Blinky2004 is offline   Reply With Quote
Old 04-26-2003, 01:13 AM   Photoshop's "imitation" vectors... Post #16
Guest
 
Posts: n/a
Default Photoshop's "imitation" vectors...

As usual a great explanation Mark [righton]

And about preferring vectors for web graphics; I have to agree that vectors are more suited when you plan to resize, no question about that
  Reply With Quote
Old 04-26-2003, 09:42 AM   Photoshop's "imitation" vectors... Post #17
Newb
 
Join Date: Jul 2003
Posts: 12
Rep Power: 0
Blinky2004 is an unknown quantity at this point
Send a message via ICQ to Blinky2004 Send a message via AIM to Blinky2004
Default Photoshop's "imitation" vectors...

Thx G.

But you do understand what i mean by resizing in this case, right?
As is often the case with site design, things can get quite minute and detailed. In which case, it's not uncommon to created graphics and other design elements at a larger size, because it's easier to work on them, and afterward scale them down to their final output size.

That's what i'm referring to in this case.
Blinky2004 is offline   Reply With Quote
Old 04-26-2003, 03:21 PM   Photoshop's "imitation" vectors... Post #18
Guest
 
Posts: n/a
Default Photoshop's "imitation" vectors...

Oh yes, now it makes more sense and now I understand why there can be a preference for vectors in web graphics, you're right
  Reply With Quote
Old 04-29-2003, 08:02 PM   Photoshop's "imitation" vectors... Post #19
Guest
 
Posts: n/a
Default Photoshop's "imitation" vectors...

Ahhhhhh..... beautiful explanation Mark! [righton]
  Reply With Quote
Reply

Go Back   Sports Forum > Community > Graphics > General Photoshop Board

Bookmarks

Thread Tools
Display Modes


Similar threads to Photoshop's "imitation" vectors...
Thread Thread Starter Forum Replies Last Post
Worcester Sharks Announce "Piccadilly Pub Shuffle Hockey" contest
Worcester Sharks Announce "Piccadilly Pub Shuffle Hockey" contest: WORCESTER - Worcester Sharks President and CEO...
Fitnessdotcom American Hockey League 0 01-02-2009 11:52 PM
Worcester Sharks "Be a LEADER" Program Salutes "Leader of the Month"
Worcester Sharks "Be a LEADER" Program Salutes "Leader of the Month": WORCESTER - Worcester Sharks President and CEO...
allcdnboy American Hockey League 0 12-19-2008 09:00 PM
Our "£17m injury prone, £103k a week, never plays a game" fella..
Our "£17m injury prone, £103k a week, never plays a game" fella..: http://img71.imageshack.us/img71/4646/owen4vv.jpg...
ToonArmy English teams and players 4 04-30-2006 07:46 AM
"Symbiosis" & "The Road Home"
"Symbiosis" & "The Road Home": http://www.lombergar.com/portfolio/albums/userpics...
lombi General Photoshop Board 4 07-02-2004 01:12 PM
"The Bled Castle" & "Laibach"
"The Bled Castle" & "Laibach": http://www.lombergar.com/portfolio/albums/userpics...
lombi General Photoshop Board 11 06-07-2004 04:22 AM

More threads of theKeeper
Thread Date Forum Replies Last Post
2.5 GIGApixel Photo
2.5 GIGApixel Photo: Check THIS out guys:...
12-16-2004 The Pub 4 01-26-2005 06:50 AM
Tsunami Relief Effort -- Graphic designers needed!
Tsunami Relief Effort -- Graphic designers needed!: Guys i'm posting a link here for anyone who can...
01-01-2005 The Pub 2 01-03-2005 09:04 PM
Glass Interface Panel
Glass Interface Panel: This overall effect is exactly the same as the...
12-28-2004 Tutorials 0 12-28-2004 08:51 AM
Definition, and attention to subtle details...
Definition, and attention to subtle details...: ...a story about 3D... As long as i've been...
08-26-2003 Tutorials 1 08-26-2003 07:40 PM
3D effect...
3D effect...: Anyone interested in this effect? The 3D type...
07-24-2003 General Photoshop Board 64 08-02-2003 12:28 PM

Other threads in forum General Photoshop Board
Thread Date Thread Starter Replies Last Post
outline a player
outline a player: does anybody know how to make an outline around a...
09-02-2006 Dazaldinho 2 09-02-2006 04:22 PM
Poland National Team
Poland National Team: Zurawski ...
05-24-2006 Alex 1 05-24-2006 03:53 AM
brighten up images
brighten up images: hi guys once again, many thanks goes to welles...
11-21-2005 stevannie 3 11-22-2005 03:48 PM
Newbie! Help Needed to create jigzaw!
Newbie! Help Needed to create jigzaw!: I have an image which i want to turn into a...
08-15-2005 suchagoodfeeling 10 09-19-2005 03:38 PM
Is this PS too? and if so how to?
Is this PS too? and if so how to?: Ah found an oldskool logo somewhere on the net...
08-12-2003 stOrM! 63 08-22-2003 09:38 PM

» Online Users: 31
0 members and 31 guests
No Members online
Most users ever online was 2,128, 07-21-2008 at 08:27 PM.

All times are GMT +1. The time now is 06:04 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Fitness.com | Weight Loss | Training & Fitness | BodyBuilding | Chinese | Spanish | French | Germany | Italian | Friend Codes |
You are viewing Photoshop's "imitation" vectors... - Page 2.