hahaha aaa ok, this is cool now guys let's dig deep on this topic, so those not in the know about this subject might better understand it.
Cool! [righton]
Oh and hey G?... agree to disagree is fine with me.

But i'd like to try and make my point as to why i prefer vector for Web graphics. Hopefully i can do that here. [honesty]
BTW... with regard to your comment about 'final output', i'm referring to the monitor, not print. I think i stated that.
In retrospect...
I should've put a question mark after the "Imitation Vectors" in that image above (
i've changed that now). I think it would've made my point a lot more precise.
Last night i gave this subject more indepth thought, and i've come to realize that Gaussian, we're making the same points here. The fact that PS is pixel based so it's zoom function is also pixel based, is a given. And that was never in question actually. I just should have made a point of that difference between XaraX & PS.
But i never intended this topic to go in the direction it has now.
For those that don't know much about this subject, here's just a brief explanation of what separates Raster images from Vectors images...
First off, these are just 2 different types of graphic formats.
Raster images are based on pixels. Pixels are minute squares that your monitor uses to render data in a visual format.
Vector images are made up of lines and curves, and are rendered visually through mathematical calculations. When vector images are saved in a raster format -- Gif/Jpg/Bmp/Tiff/etc. -- they are converted to pixels and are there-after subject to the same limitations as Raster images are. They only remain 'flawless' while in their native format.
Both Raster and Vector images get rendered by your monitor, which can only display these images using pixels --
which are square. So when scaling a Raster image larger or smaller, it's pixels will get stretched out or separated by the process.
When doing the same to a Vector image, it's lines and curves will remain intact, and it's appearance will be of a higher quality than that of the Raster image.[list]NOTE: Because your monitor only displays "squares", the Vector image
can have some slightly jagged looking edges, in certain areas -- but only with low-res graphics, not hi-res. (
hi-res being of much larger size) And even then, usually once anti-aliasing is applied, lines become clean again.[/list:u] When scaling pixel based images, the software you use will have to "guess" (
aka "interpolation") where each pixel should now be located when the image is scaled. A Vector image however is based on lines/curves that are put in place via a number crunching process by your cpu. Thus, when scaled up or down, your cpu can very easily recalculate the placement of the lines/curves --
i.e. there's no 'guessing' involved.
And that's why Vectors are the optimal choice for graphics that are to be viewed on a monitor --
which leads naturally into Web graphics.
One important point to make here too guys is that i will not use a vector app like XaraX to create "warm" or "natural" looking graphics. It's hard, clean lines/edges are not good for that type of visual effect. I'll use a raster app like PS for this type of image, because the anti-aliasing done to pixels creates a much more natural looking effect than vector images can produce. It's a difficult process to try and make pixels look 'randomly' blended in a vector application.
So each type of format can have it's own specialized use then. [righton]