Ok here's my suggestion...
I'd like to caution anyone about over processing facial skin. Most other skin areas can usually be safely effected without too much harm (
if it's not an extreme close-up photo), but the face
needs to have it's details retained. Smoothing out skin texture does not mean removing all trace of the person's "character" lines.
If you do that, you may as well pretend you're creating an artificial lifeform, because that's what it'll end up looking like.
This source photo shows the difference between using my previously mentioned (
and much preferred) "Anisotropic filter" technique, and the (
older) gBlurring method. I think you'll see a definate difference in the results.
NOTE: The reason why i say "older" here is because the 'Anisotropic' filter is new to PS7 only.
FILTER>DIFFUSE>Anisotropic... The attached image should explain it all.
The exact same layer mask was used for both examples.
Only a slight 3px gBlur was used, but that was enough to completely destroy any 'natural' character in the woman's facial features. But using the new PS7 specific "Anisotropic" filter creates a much more controlled results, with a better overall effect.
High priority should always be paid to maintaining small details such as stray hairs, laugh lines, cheek folds, edge lines, etc... take those away, and you're left with a very synthetic, over-processed looking face.
Keep in mind... we're only trying to smooth out skin texture... not make the person look like a totally
different person.